Classic garry's mod videos4/11/2024 "original description: gman on another adventure and to the store what will he buy "gmans day out" is the first video on the Classic GM Videos channel, being released on August 19th, 2019. However, he's notably not as scared when playing Half-Life 2, meaning the entity couldn't have made it into a different game. Whenever he's playing Garry's Mod, he's often shown nervously looking around and sticking to walls, in fear of the entity possibly being present behind him. The entity is capable of corrupting the game and inducing heavy glitches and distortions when recording.Ĭlassic GM Videos is visibly scared of the entity. The entity appears to have been unleashed upon the room's discovery. The entity seemingly made its first appearance in "gm_graveyard creepy secret room tutorial", when the player discovers the secret room and proceeds to walk down a white hallway. An abyssal entity inhabits Classic GM Videos' game ever since its discovery in gm_graveyard. ![]() See Nvidia's open beta blog post for more info.Classic GM Videos's ARG concept is relatively similar to gmod9fan's. My desk might look blurry if I take off my glasses, but the woodgrain doesn't deepen into gouges and grit when I put them on. They no longer look like the object or material they're intended to suggest, and instead look very precisely like something else. Most of Nvidia's examples look distinctly worse and outright change what some surfaces are. While I must caveat that I am the sort of hoary purist who plays Quake without texture filtering and thinks most 'HD texture pack' mods are downgrades (aside from a few standouts, such as the RE4 HD Project), I do not like the look of RTX Remix's auto-upscaling textures. I cannot deny the AI version is high-res and high-detail but it does a bad job of updating the source material. The floral pattern of blue tiles is misinterpreted and buried beneath noise too. In Nvidia's generative AI texture samples, this original looks like filthy old ceramic tiles the auto-fancified version looks like cracked and pitted stone paving. Unfortunately, video games too often mistake technology for artistry-and graphics card manufacturers like Nvidia are strongly incentivised to encourage that mindset. An undeniably high-tech mish-mash, sure, but an artless one. It's easy for games to come out looking a weird mish-mash. The look of a game is designed in combination with its technology, so juicing one can wildly imbalance it (though as RPS reader Freedom's Flame noted, this tech could also counterbalance mods which put high-tech assets in a low-tech game). By and large, I don't like 'HD remaster' mods, especially ones which spaff tech everywhere. I'll be curious to see the impact of RTX Remix on smaller mods made by smaller teams without Nvidia's support. Nvidia note that RTX Remix "works best with DirectX 8 and 9 games with fixed function pipelines", and you can see a full list of currently supported games on Mod DB. The upcoming Half-Life 2 RTX project that Nvidia keep highlighting combines RTX fanciness with new models, textures, and good old-fashioned level editing in Hammer. ![]() RTX Remix mods can't actually change how a game works, only its looks, though you can of course combine it with classic manual modding in games which support that. If'd you'd rather a more technical description, here's Nvidia's own explanation. It can swap in new effects and assets on the fly, adding raytracing, DLSS support, replacement 3D models, and textures supporting physically-based rendering, and even use generative AI to automatically create high-resolution textures. To greatly simplify: rather than changing a game files, RTX Remix mods the game while it's running by jacking into the renderer. RTX Remix - Remaster the Classics with RTX Nvidia's brief overview of RTX Remix ![]() I'll be curious to see what people make with this, though I am wary of artlessly pumping new tech into old games. Nvidia's RTX Remix tech lets people fancify old games by injecting fancy modern lighting, new models, textures 'remastered' by AI, new environmental decoration, and other such fanciness, even if the game doesn't have mod support. The Nvidia tools used to create that raytraced Portal mod and other fanciness are now in open beta, inviting all and sundry to jazz up everything from Deus Ex to Garry's Mod.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |